Game-based learning can make schools more fun and effective
- December 9, 2019
- Reading Time: 2 minutes
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The positive side of video games
According to a 2018 Pew Research Center survey, more than 90 per cent of teens play video games, indulging in experiences rooted in gamification principles like rewards, frequent feedback, and attractive narratives. And while certain teachers criticise this habit, others have taken a different approach. Some American sc...
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