Game-based learning sharpens students’ learning by 90 per cent
Gamification is the use of game-based design and mechanics in a non-game environment, mostly with the goal of increasing user motivation and engagement levels. In recent years, the global gamification market has increased greatly, and is projected to grow from $9.1 billion in 2020 to $30.7 billion by 2025. The top adopter of gamified solutions is the reta...
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