VR can be 52% more cost-effective than traditional teaching
Virtual Reality has been growing in various sectors, such as gaming, entertainment, and healthcare. The use of VR is set to increase as tools such as the Oculus Rift and Google Cardboard provide a cost-efficient way to produce immersive experiences for users. With more than $2 billion invested in virtual reality over the course of the last 5 years, itR...
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